

Overpriced DLC, with the season pass being $50, and each DLC costing $15 ($60 in total).The map design, in particular, is forgettable and poor, and all of the weapons feel the same. Skirmish Mode wasn't included until a later update. The only single-player option at launch was a mode called "Missions". It was greatly lacking in content at launch:.It focuses almost entirely on pretty graphics and having " Star Wars" on the title.This greatly limited the amount of content that could be added. The game focuses entirely on the original film trilogy.If you don't like Star Wars nor arcade/casual shooters, I wouldn't recommend this game to you, lacks on content and, consequently, replay-ability. This game could've been one of the best game in history, but the developers messed up, the game had a rushed release, which causes an almost sickening dependence on future DLC. I could dive more into the game aspects, but you get my point.
Star wars battlefront 2015 full#
Summaryzing, we end up having: two "real" modes, whit four maps each (which are all pretty similar), 6 heroes and villains to pick (3 each), 4 ships in total, two ground vehicles (both from the empire side), 11 blasters, 25 "star cards" (perks and various equipment), an almost empty and lazy character customization and a laughable single player "experience" plus, when you first boot up the game, you already have a text box on the main screen offering you the fifty dollar season pass (almost the same price of the main game), almost saying that you can't have the full experience without it. There are something like 10 game modes, which sounds like a decent number, the problem is that only two of those apply all the features that the games disposes (Heroes/Villains, vehicles, massive ground battles basically what the original games were all about), but almost every other game mode (excepting Fighter Squadron and Heroes vs Villains) feels like just a fill in (like Blast, a painfully generic team deathmatch), modes that that end up as bland and too different from what people used to love about the older games, massive Star Wars battles (like the ones on the two "big" modes, Walker Assault and Supremacy). Yes, in fact, every planet have different maps (something like 4 or 5 each), so, the main problem lies into the game modes. With that said, it can be expected that the game would have a really complete multiplayer experience (like every other modern multilayer based game), but what we get in Battlefront it's an extremely limited experience the main game only come with four planets (Hoth, Endor, Tatooine and Sullust), with a new one being added later this month (Jakku), the number of planets was alarming and worried a lot of fans when it was announced, but then they (Dice) said that every planet would have different maps. The developers said some months before release that the game would be multiplayer focused, without a conventional campaign, the first bad sign. The main problem of the game comes when we dive into the content of the main game, a game that costs full retail price. Then, the gameplay it's pretty "arcade" or casual, really easy to get into, something that could bother some "hardcore gamers", to me it's fine because keeps the accessibility that the original games had and almost every other Star Wars game have had. On the graphics and sound department, the game is absolutely flawless (excepting the awful voice acting in most heroes and villains), the game looks and sounds like Star Wars and because of that, it's one of the most immersive game to date. Finally, the game came out after having played over 20 hours, I can't deny that I've had an awesome time playing it, but the feeling about what could've been generates on me a sensation between rage and disappointment. As the months and then years passed, the speculation and excitement was bigger and bigger from the fans, especially after the gameplay trailer shown at Star Wars Celebration earlier this year.

Sadly, DICE it's under EA's wing, which from a extremely objective point of view, could be seen easily as a non too consumer-friendly company. The hopes were high when a reboot of Batlefront was announced at 2013 E3, even more knowing that the game would be in charge of no other than DICE, the developers of the acclaimed Battlefield series, which inspired the original Star Wars Battlefront games.
